I graduated in 2015 from Indira Gandhi National Open University (IGNOU) in India. Following my graduation, I joined an outsourcing studio as a 3D Artist and am currently working as an Environment Artist.
I am a motivated and passionate Environment Artist with a proven ability to create high-quality game art. I enjoy challenging myself and pushing my boundaries to learn new skills and become a better artist.
UNANNOUNCED PROJECT:-
As a team member, my role is to procedurally texture certain terrain areas (cliffs and ground), scattering foliage, and producing assets such as rocks, cliffs, and foliage.
SECOND EXTINCTION:-
I participated in the planning and production of various aspects of the Savanna Biome. This included:-
The terrain, where I planned and textured the cliff and ground procedurally, using blended textures and scattered foliage.
I also researched and created foliage assets such as grass, trees, and rocks, as well as additional cliff meshes to support the procedurally generated cliff. Moreover, I produced eroded soil ledges for the lake shores and various sets of rock boulders.
In addition, I created several variations of the roads for the biome by using blended textures and masks and scattered foliage and rocks accordingly.
Lastly, I created LOD's and optimized the assets to ensure smooth game performance.
Below is the Trailer video for the Savanna Biome.
I was in charge of creating different types of foliage assets.
Was responsible for Modeling, Texturing, and Integration of
Assets in Various Game Engines.
Modeling Key responsibilities:- Creating ModularEnvironment Assets, Detailed Sculpt of Wood, Stone, Rocks, Tree Barks in Zbrush and Making Lowpoly versions.
Texturing Key responsibilities:- Textured Various Surface Through Substance Painter and Vertex Blending.
I was also responsible for creating Forest Vegetation for
Environments Including Shrubs, Trees, Bushes using
Speedtree.
Hard Surface Modeling / High Polygon Modeling For Real Time / 3D Modeling For Product Development
Hard Surface Unwrapping / High polygon UV Unwrapping
Hand Painted And Stylized Texturing / Photo realistic Texturing