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Sourav kumar
Sourav kumar
Senior Environment Artist
Bihar, India

Summary

I graduated in 2015 from Indira Gandhi National Open University (IGNOU) in India. Following my graduation, I joined an outsourcing studio as a 3D Artist and am currently working as an Environment Artist.

I am a motivated and passionate Environment Artist with a proven ability to create high-quality game art. I enjoy challenging myself and pushing my boundaries to learn new skills and become a better artist.

Skills

3D ModelingTexturingLow-poly ModelingSculptingHigh-poly Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Reel

Productions

    • Video Game
      Second Extinction
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Avalanche Studios Group
    • Video Game
      Overkill The Walking Dead
    • Year
      2018
    • Role
      Game Artist
    • Company
      Dhruva Interactive
    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Game Artist
    • Company
      Dhruva Interactive

Experience

  • Senior Environment Artist at Avalanche Studios Group
    Malmo
    March 2020 - Present

    UNANNOUNCED PROJECT:-

    As a team member, my role is to procedurally texture certain terrain areas (cliffs and ground), scattering foliage, and producing assets such as rocks, cliffs, and foliage.

    SECOND EXTINCTION:-

    I participated in the planning and production of various aspects of the Savanna Biome. This included:-

    The terrain, where I planned and textured the cliff and ground procedurally, using blended textures and scattered foliage.

    I also researched and created foliage assets such as grass, trees, and rocks, as well as additional cliff meshes to support the procedurally generated cliff. Moreover, I produced eroded soil ledges for the lake shores and various sets of rock boulders.

    In addition, I created several variations of the roads for the biome by using blended textures and masks and scattered foliage and rocks accordingly.

    Lastly, I created LOD's and optimized the assets to ensure smooth game performance.

    Below is the Trailer video for the Savanna Biome.

  • Game Artist at Rockstar Games
    Bangalore
    May 2019 - January 2020

    I was in charge of creating different types of foliage assets.

  • Game Artist at Dhruva Interactive
    Bangalore
    September 2017 - April 2019

    Was responsible for Modeling, Texturing, and Integration of

    Assets in Various Game Engines.

    Modeling Key responsibilities:- Creating ModularEnvironment Assets, Detailed Sculpt of Wood, Stone, Rocks, Tree Barks in Zbrush and Making Lowpoly versions.

    Texturing Key responsibilities:- Textured Various Surface Through Substance Painter and Vertex Blending.

    I was also responsible for creating Forest Vegetation for

    Environments Including Shrubs, Trees, Bushes using

    Speedtree.

  • 3d artist at Lakshya Digital
    Gurgaon
    September 2015 - August 2016

    Hard Surface Modeling / High Polygon Modeling For Real Time / 3D Modeling For Product Development

    Hard Surface Unwrapping / High polygon UV Unwrapping

    Hand Painted And Stylized Texturing / Photo realistic Texturing